Request–response
Method by which computers communicate
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response.
Nº Q7314785 ★★
Peu commune · Savoirs
Request–response
Method by which computers communicate
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response.
Dernier prix
—
Prix plancher
—
Médiane 7 j
—
Ventes 30 j
0
Fourchette 30 j
—
En circulation
0
Cours
médiane
min – max
ventes
Aucune vente sur la période
Voir le tableau
| Date | médiane | Min | Max | ventes |
|---|
Historique des ventes
- Dernière vente
- —
- Moyenne 30 j
- —
- Plus bas 30 j
- —
- Plus haut 30 j
- —
- Ventes 7 j
- 0
- Ventes 30 j
- 0
Aucune vente pour l'instant.
Ventes anonymes : ni acheteur ni vendeur. Les chiffres ne comptent que les ventes entre joueurs.
Sur Wikipédia
Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response. It is analogous to a telephone call, in which the caller must wait for the recipient to pick up before anything can be discussed. This is a simple but powerful messaging pattern which allows two applications to have a two-way conversation with one another over a channel; it is especially common in client–server architectures. Request–response pattern can be implemented synchronously (such as web service calls over HTTP) or asynchronously. In contrast, one-way computer communication, which is like the push-to-talk or "barge in" feature found on some phones and two-way radios, sends a message without waiting for a response. Sending an email is an example of one-way communication, and another example are fieldbus sensors, such as most CAN bus sensors, which periodically and autonomously send out their data, whether or not any other devices on the bus are listening for it. (Most of these systems use a "listen before talk" or other contention-based protocol so multiple sensors can transmit periodic updates without any pre-coordination.)
Texte : Wikipédia en anglais, CC BY-SA 4.0. ·
Cartes voisines
-
Serveur web
Serveur informatique utilisant le protocole HTTP
Nº Q11288 ★★★
Pas en vente
-
Hypertext Transfer Protocol
Protocole de transfert de données dans un réseau informatique
Nº Q8777 ★★★★
Pas en vente
-
é
échange d'information
Transfert d'information entre entités
Nº Q6031064 ★★★
Pas en vente
-
R
Réplique (droit)
Nº Q2145074 ★★
Pas en vente
-
intrant
In computing, input of a program or process, i.e. a command or signal from outer sources
Nº Q1125955 ★★
Pas en vente
-
Interruption matérielle
Nº Q1144586 ★
Pas en vente