Request–response
Method by which computers communicate
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response.
Nº Q7314785 ★★
Uncommon · Knowledge
Request–response
Method by which computers communicate
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response.
Last price
—
Floor price
—
7-day median
—
30-day sales
0
30-day range
—
In circulation
0
Price history
median
low – high
sales
No sales in this period
Show table
| Date | median | Low | High | sales |
|---|
Sales history
- Last sale
- —
- 30-day average
- —
- 30-day low
- —
- 30-day high
- —
- Sales 7d
- 0
- Sales 30d
- 0
No sales yet.
Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.
From Wikipedia
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a request for some data and the second responds to the request. More specifically, it is a message exchange pattern in which a requestor sends a request message to a replier system, which receives and processes the request, ultimately returning a message in response. It is analogous to a telephone call, in which the caller must wait for the recipient to pick up before anything can be discussed. This is a simple but powerful messaging pattern which allows two applications to have a two-way conversation with one another over a channel; it is especially common in client–server architectures. Request–response pattern can be implemented synchronously (such as web service calls over HTTP) or asynchronously. In contrast, one-way computer communication, which is like the push-to-talk or "barge in" feature found on some phones and two-way radios, sends a message without waiting for a response. Sending an email is an example of one-way communication, and another example are fieldbus sensors, such as most CAN bus sensors, which periodically and autonomously send out their data, whether or not any other devices on the bus are listening for it. (Most of these systems use a "listen before talk" or other contention-based protocol so multiple sensors can transmit periodic updates without any pre-coordination.)
Text: Wikipédia, CC BY-SA 4.0. ·
Related cards
-
Web server
Computer software that distributes web pages
Nº Q11288 ★★★
Not listed
-
HTTP
Application-layer protocol for transferring web resources
Nº Q8777 ★★★★
Not listed
-
I
Information exchange
Transfer of information between entities
Nº Q6031064 ★★★
Not listed
-
R
Reply (legal term)
In law, the response by a plaintiff to a defendant's answer
Nº Q2145074 ★★
Not listed
-
Input (computer science)
In computing, input of a program or process, i.e. a command or signal from outer sources
Nº Q1125955 ★★
Not listed
-
Interrupt request
Hardware signal sent to a processor to interrupt a running program and handle input
Nº Q1144586 ★
Not listed