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Lightweight Java Game Library

Open-source Java software game library

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL.

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Lightweight Java Game Library

Open-source Java software game library

Texte en anglais

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL.

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Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL. The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original. LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine.

Texte : Wikipédia en anglais, CC BY-SA 4.0. ·

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