Poco común · Saberes
programación reactiva
Paradigma de programación
In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation of the changed data flow.
En Wikipedia
Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.
In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation of the changed data flow. For example, in imperative programming, a := b + c would mean that a is being assigned the result of b + c at the time the expression is evaluated, and later, the values of b and c can be changed with no effect on the value of a. In contrast, in reactive programming, the value of a is automatically updated whenever the values of b or c change, without the program having to explicitly re-state the statement a := b + c to re-assign the value of a. Another example is a hardware description language such as Verilog, where reactive programming enables changes to be modeled as they propagate through circuits. Reactive programming has been proposed as a way to simplify creating interactive user interfaces and near-real-time computing animation. For example, in a model–view–controller (MVC) architecture, reactive programming can facilitate changes in an underlying model being reflected automatically in an associated view. Several popular approaches are employed in creating reactive programming languages. One approach is the specification of dedicated languages that are specific to various domain constraints. Such constraints usually are characterized by real-time, embedded computing or hardware description.
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·