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Princess Maker

Video game series

Princess Maker (プリンセスメーカー, Purinsesu Mēkā), commonly abbreviated in Japanese fan usage as PuriMe (プリメ), is a series of raising simulation bishōjo games in which the player assumes the role of a parental figure raising a young girl. The series was produced by the video game and anime production company Gainax.

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Princess Maker

Video game series

Texto en inglés

Princess Maker (プリンセスメーカー, Purinsesu Mēkā), commonly abbreviated in Japanese fan usage as PuriMe (プリメ), is a series of raising simulation bishōjo games in which the player assumes the role of a parental figure raising a young girl. The series was produced by the video game and anime production company Gainax.

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Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

Princess Maker (プリンセスメーカー, Purinsesu Mēkā), commonly abbreviated in Japanese fan usage as PuriMe (プリメ), is a series of raising simulation bishōjo games in which the player assumes the role of a parental figure raising a young girl. The series was produced by the video game and anime production company Gainax. Gameplay across the series centers on scheduling the daughter's activities over a fixed span of in-game years, from childhood to adulthood. Players allocate time and money to activities, which in turn shape her abilities. At the conclusion of the game, these accumulated choices determine one of many possible endings, ranging from royalty to ordinary professions or more troubled futures. Following the release of the original Princess Maker in 1991, the franchise expanded widely across many different platforms and formats. Later entries were produced by studios other than Gainax under license, while original series creator Takami Akai continued to participate in a supervisory capacity on several projects. The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation). An official English release of the series did not materialize until 2016, with the release of Princess Maker 2 Refine. Princess Maker has been cited for its cultural influence in East Asia and beyond. The series achieved notable commercial success in Japan during the 1990s, selling 200,000 copies by 1996, and over 1 million by 2005.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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