Gamebook

Work of printed fiction in which the reader chooses from possible options to continue the story

A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion.

Nº Q642946 ★★★

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Gamebook

Work of printed fiction in which the reader chooses from possible options to continue the story

A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion.

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From Wikipedia

A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA (after the influential Choose Your Own Adventure series originally published by US company Bantam Books) or pick-a-paths. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels.

Text: Wikipédia, CC BY-SA 4.0. · Image: Wikimedia Commons (CC BY-SA 3.0) ·

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