Dijkstra's algorithm
Graph search algorithm
Nº Q8548 ★★★★
Super Rare · Knowledge
Dijkstra's algorithm
Graph search algorithm
Dijkstra's algorithm (, DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.
Last price
—
Floor price
—
7-day median
—
30-day sales
0
30-day range
—
In circulation
0
Price history
median
low – high
sales
No sales in this period
Show table
| Date | median | Low | High | sales |
|---|
Sales history
- Last sale
- —
- 30-day average
- —
- 30-day low
- —
- 30-day high
- —
- Sales 7d
- 0
- Sales 30d
- 0
No sales yet.
Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.
From Wikipedia
Dijkstra's algorithm (, DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. Dijkstra's algorithm finds the shortest path from a given source node to every other node. It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to that node. For example, if the nodes of the graph represent cities, and the costs of edges represent the distances between pairs of cities connected by a direct road, then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A common application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in algorithms such as Johnson's algorithm. The algorithm uses a min-priority queue data structure for selecting the shortest paths known so far. Before more advanced priority queue structures were discovered, Dijkstra's original algorithm ran in Θ ( | V | 2 ) {\displaystyle \Theta (|V|^{2})} time, where | V | {\displaystyle |V|} is the number of nodes. Fredman & Tarjan 1984 proposed a Fibonacci heap priority queue to optimize the running time complexity to Θ ( | E | + | V | log | V | ) {\displaystyle \Theta (|E|+|V|\log |V|)} , where | E | {\displaystyle |E|} is the number of edges. This is asymptotically the fastest known single-source shortest-path algorithm for arbitrary directed graphs with unbounded non-negative weights. However, specialized cases (such as bounded/integer weights, directed acyclic graphs etc.) can be improved further. If preprocessing is...
Text: Wikipédia, CC BY-SA 4.0. · Image: Ibmua (Public domain) ·